Matt Jamoom
Matt Jamoom
Generalist | CFX Artist | 3D Archivist
Orlando, United States

About

I'm a 3D Generalist with a background as a Creature FX Artist for both feature films and television, I excel in utilizing Maya and Houdini, often integrating studio-specific plugins. My current role is as a 3D Archivist for Disney: Parks, Experiences, and Products writing custom scripts and tools while organizing their vast library of assets.

My personal projects revolve around creating immersive 3D models and environments using Unreal Engine, Maya, Houdini, and Substance Painter. usually tied to a interest I have beyond 3D art. This consists of music production, history, science, and photography, all of which fuel my creativity and broaden my perspective.

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Skills

3D ModelingFluid SimulationCloth SimulationLightingFilm EditingVFXProcedural AnimationTechnical AnimationPyro SimulationCompositingCG Groom and FurDigital SculptingRiggingTexturing

Software proficiency

Houdini
Houdini
Maya
Maya
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Nuke
Nuke
Arnold
Arnold
Redshift
Redshift
Pro Tools
Pro Tools
Avid Media Composer
Avid Media Composer
DaVinci Resolve
DaVinci Resolve
Final Cut Pro
Final Cut Pro
V-Ray
V-Ray
Photoshop
Photoshop
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Cinema 4D
Cinema 4D
Ableton Live
Ableton Live
Affinity Photo
Affinity Photo
Adobe Lightroom
Adobe Lightroom

Productions

    • Movie
      Wonka
    • Year
      2023
    • Role
      Creature FX Technical Director
    • Company
      Framestore
    • Movie
      Napoleon
    • Year
      2023
    • Role
      CFX Technical Artist
    • Company
      Motion Picture Company (MPC)
    • TV Production
      Foundation -Season 2 (Apple TV)
    • Year
      2023
    • Role
      Creature FX Technical DIrector
    • Company
      Framestore
    • Movie
      Pinocchio (Disney+)
    • Year
      2022
    • Role
      CFX Technical Artist
    • Company
      Motion Picture Company (MPC)

Experience

  • 3D Archivist at Disney - Consumer Products
    Orlando, US
    May 2023 - Present

    Developed custom Python scripts to streamline render workflows for the 3D ornaments team,

    enhancing efficiency in transitioning assets from ZBrush to Maya and Cinema 4D during production.

    • Created and cataloged a library of 3D assets for use across various departments, organizing and preparing past files to support multiple functions.

  • Creature FX Technical Director at Framestore
    Montreal
    November 2022 - May 2023

    • Wonka: Responsible for advanced groom, muscle, and cloth simulations on animals, characters, and props using Maya. Provided skin fixes, build modifications, and enhanced shots through sculpting and finaling to improve simulation quality and efficiency.

    • Foundation S2 Ep 6 & 8: Executed shots using simulation rigs in Maya, adjusting muscle and fat setups for optimal performance. Provided skin fixes, build modifications, and enhanced simulations through detailed shot sculpting and finaling, ensuring seamless delivery to the lighting department.

  • CFX/ TechAnim Artist at Technicolor- Motion Picture Company (MPC)
    Montreal, CA
    January 2022 - November 2022

    • Napoleon: Developed cloth rigs and groom setups for crowd-agents across multiple sequences and had to multi-task to create dynamic rigs for attached props using Maya and Houdini for 183 shots.

    • Pinocchio: Handled cloth and fur simulations for character shots using strong problem-solving skills to create custom rigs, developed cloth setups for crowds, created custom wind solvers, and performed skin fixes, build modifications, and final touches on simulations in Maya and Houdini.

  • TechAnim Trainee at Academy @ The Focus
    October 2021 - December 2021

    • Trained in Cloth Simulation Set-Up and Technical Animation in Houdini and Maya, specializing in both realistic and stylized techniques.

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