I'm a 3D Generalist with a background as a Creature FX Artist for both feature films and television, I excel in utilizing Maya and Houdini, often integrating studio-specific plugins. My latest role was as a 3D Archivist for Disney: Parks, Experiences, and Products
My personal projects revolve around creating immersive 3D models and environments using Unreal Engine, Maya, Houdini, and Substance Painter. usually tied to a interest I have beyond 3D art. This consists of music production, history, science, and photography, all of which fuel my creativity and broaden my perspective.
Developed custom Python scripts to streamline render workflows for the 3D ornaments team,
enhancing efficiency in transitioning assets from ZBrush to Maya and Cinema 4D during production.
• Created and cataloged a library of 3D assets for use across various departments, organizing and preparing past files to support multiple functions.
• Wonka: Responsible for advanced groom, muscle, and cloth simulations on animals, characters, and props using Maya. Provided skin fixes, build modifications, and enhanced shots through sculpting and finaling to improve simulation quality and efficiency.
• Foundation S2 Ep 6 & 8: Executed shots using simulation rigs in Maya, adjusting muscle and fat setups for optimal performance. Provided skin fixes, build modifications, and enhanced simulations through detailed shot sculpting and finaling, ensuring seamless delivery to the lighting department.
• Napoleon: Developed cloth rigs and groom setups for crowd-agents across multiple sequences and had to multi-task to create dynamic rigs for attached props using Maya and Houdini for 183 shots.
• Pinocchio: Handled cloth and fur simulations for character shots using strong problem-solving skills to create custom rigs, developed cloth setups for crowds, created custom wind solvers, and performed skin fixes, build modifications, and final touches on simulations in Maya and Houdini.
• Trained in Cloth Simulation Set-Up and Technical Animation in Houdini and Maya, specializing in both realistic and stylized techniques.