Responsible for creating and maintaining a library of 3D assets developed by the Disney Consumer Products Team.
Reorganizing existing 3D files, enhanced search-ability, and ease of access.
Streamlined file naming conventions, folder structures, and file hierarchies.
Created alterations to files to allow for the variations of obj, jpg, and ztl formats for each.
Enhanced file metadata by adding relevant and accurate information such as titles, descriptions, tags, and keywords.
Identified and resolved file errors, duplicates, or inconsistencies, their types, attributes, and metadata.
Execute shots using simulation rigs for delivery to Lighting
Responsible for adjusting muscle and fat rigs.
Provides skin fixes, build modifications, shot sculpting and finaling on simulations
Responsible for simulations on character cloth
and fur using custom rigs.
Built custom cloth rigs and groom setups for crowd-agents
Created dynamic rigs for attached props
Provided skin fixes, build modifications, shot sculpting and finaling on simulations
- 8-week trainee program with Technicolor Creative Studios Tech Anim department
- Trained in Cloth Simulation Set-Up, and Technical Animation in Houdini and Maya
- 1 on 1 mentorship throughout the training process