Matt Jamoom
Matt Jamoom
Generalist | CFX Artist | 3D Archivist
Orlando, United States

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Skills

3D ModelingFluid SimulationCG GroomingEnvironment ModelingRenderingVideo EditingCloth SimulationTechnical AnimationLightingHair SimulationPost-production

Software proficiency

Houdini
Houdini
Maya
Maya
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Nuke
Nuke
Arnold
Arnold
Redshift
Redshift
Ableton Live
Ableton Live
Pro Tools
Pro Tools
Avid Media Composer
Avid Media Composer
DaVinci Resolve
DaVinci Resolve
Final Cut Pro
Final Cut Pro
Adobe Lightroom
Adobe Lightroom
ZBrush
ZBrush

Productions

    • Movie
      Wonka
    • Year
      2023
    • Role
      Creature FX Technical Director
    • Company
      Framestore
    • Movie
      Napoleon
    • Year
      2023
    • Role
      CFX Technical Artist
    • Company
      Motion Picture Company (MPC)
    • TV Production
      Foundation -Season 2 (Apple TV)
    • Year
      2023
    • Role
      Creature FX Technical DIrector
    • Company
      Framestore
    • Movie
      Pinocchio (Disney+)
    • Year
      2022
    • Role
      CFX Technical Artist
    • Company
      Motion Picture Company (MPC)

Experience

  • 3D Archivist at Disney - Consumer Products
    Orlando, US
    May 2023 - Present

    Responsible for creating and maintaining a library of 3D assets developed by the Disney Consumer Products Team.

    Tasks involved:

    Reorganizing existing 3D files, enhanced search-ability, and ease of access.

    Streamlined file naming conventions, folder structures, and file hierarchies.

    Created alterations to files to allow for the variations of obj, jpg, and ztl formats for each.

    Enhanced file metadata by adding relevant and accurate information such as titles, descriptions, tags, and keywords.

    Identified and resolved file errors, duplicates, or inconsistencies, their types, attributes, and metadata.

  • Creature FX Technical Director at Framestore
    Montreal, Canada
    November 2022 - May 2023

    Execute shots using simulation rigs for delivery to Lighting

    Responsible for adjusting muscle and fat rigs.

    Provides skin fixes, build modifications, shot sculpting and finaling on simulations

  • CFX/ TechAnim Artist at Technicolor- Motion Picture Company (MPC)
    Montreal, CA
    January 2022 - November 2022

    Responsible for simulations on character cloth

    and fur using custom rigs.

    Built custom cloth rigs and groom setups for crowd-agents

    Created dynamic rigs for attached props

    Provided skin fixes, build modifications, shot sculpting and finaling on simulations

  • TechAnim Trainee at Academy @ The Focus
    October 2021 - December 2021

    - 8-week trainee program with Technicolor Creative Studios Tech Anim department

    - Trained in Cloth Simulation Set-Up, and Technical Animation in Houdini and Maya

    - 1 on 1 mentorship throughout the training process

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